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Old Dec 24, 2005, 08:32 AM // 08:32   #1
Lion's Arch Merchant
 
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Default Energy Drainer

I’m not exactly sure how good this build is compared to everyone else’s… but if it needs some revision please feel free to give it. There isn’t much point to this build other than draining – it has absolutely no skills the do any damage. I think that might be a flaw. All right, there are two variations to this build, so I’ll post them both.

Ranger/Mesmer
Energy Drainer
(very creative, I know)

V1: 4 v 4, 8 v8?

Interrupt/Minor Drain
Primary focus: Monks

Marksmanship: 8 (Minor Rune)
Inspiration magic: 15 (Major Rune)
Domination Magic: 10

1.Oath Shot
2.Mantra of Signets
3.Mantra of Inscriptions
4.Leech Signet
5.Power Leak
6.Shame
7.Ether Feast
8.Resurrection Signet

Okay, so the point is to drain as much energy as possible with the skills given, right? Here’s what I’ve put together. Use Power Leak to start off, then use Mantra of Signets. KEEP IN MIND THAT LEECH SIGNET ONLY DRAINS ENERGY IF THE OPPONENT IS CASTING A SPELL. Use Leech Signet, and Mantra of Signets allows you to use it right over again. Then use Oath Shot, and repeat the process. However, after the first Leech Signet, use Mantra of Inscriptions, and then use another Leech Signet. You won’t be able to cast it immediately after, but it will recharge a bit faster. In addition to all of the drain Energy, it also gives an interrupt for each Leech Signet casted. Shame works well on Monks, which is what this version is mainly used against. Of course, you know to use Ether Feast for healing purposes, and Resurrection Signet on dead allies.

V2: 4 v4, 8 v 8?

Major Drain
Primary Focus: Anything that moves and has energy

Marksmanship: 8
Inspiration Magic: 15
Domination Magic: 10

1.Oath Shot
2.Mantra of Signets
3.Mantra of Inscriptions
4.Signet of Weariness
5.Power Leak
6.Guilt
7.Ether Feast
8.Resurrection Signet

This build follows the steps of the first build… only slightly different. Use Power Leak, Mantra of Signets, Signet of Weariness, Signet of Weariness again, Oath Shot, Power Leak, Mantra of Inscriptions, Signet of Weariness, Mantra of Inscriptions, Signet of Weariness, repeat. This build, if done correctly, should be able to drain about 60-105 Energy (depends on if Power Leak drains them or not).

Keep in mind that these builds may not go as fast as assumed; Mantra of Signets has a 30 second recharge time. Feel free to give any constructive criticism, just make sure your post has meaning (AKA: just criticism). Thanks!
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Old Dec 24, 2005, 12:10 PM // 12:10   #2
Wilds Pathfinder
 
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*Points to Debilitating Shot* That one drains energy even if the target isn't casting. So does stuff like Energy Burn and Energy Drain. The last may cast too slow for words, but it's still drain independant of enemy action. If you're going Domination for Signet of Weariness/Leech Signet (I think that one's Dom, anyways), then why not bring Weariness, Debilitating, and Energy Burn? Pop pop pop, thirty energy gone and a nice chunk of damage done. Might not phase an Elementalist much, but for, say Rangers or Monks, that's a nasty thing to suffer through.
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Old Dec 24, 2005, 08:57 PM // 20:57   #3
Lion's Arch Merchant
 
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dude.. if youre ranger primary you can't put mesmer runes on it....
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Old Dec 24, 2005, 10:29 PM // 22:29   #4
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quickening zephir
serpent's quickeness
debilitating shot
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Old Dec 25, 2005, 01:12 PM // 13:12   #5
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Leech Signet does not *drain* energy, just so you know. It merely allows you to *gain* energy if you interrupt a spell. The name is misleading, in some ways. But I agree, Signet of Weariness is a much better choice.
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Old Apr 12, 2006, 08:20 PM // 20:20   #6
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as stated earlier you cant use mesmer runes on a primary ranger, and I think this build works better as a mesmer/ranger, as you arent using expertise anyway, now you can boost your mesmer attributes with runes and can use fast casting if you want, while not losing anything other than a bit of armor...
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Old Apr 15, 2006, 09:05 PM // 21:05   #7
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isnt oath shot tied to expertise? so u'd be screwed cause u miss 50%?
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Old Apr 15, 2006, 10:25 PM // 22:25   #8
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I think you're confusing Leech Signet with Signet of Weariness.
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Old Apr 16, 2006, 08:41 AM // 08:41   #9
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what happened to expertise????
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Old Apr 16, 2006, 10:05 AM // 10:05   #10
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Heres the build i LOVE running.

Mursaat Tower Build

Zealous Shortbow

10 Dom
2 Insp
14 Exp
7 WS
9 Marks

1. SQ
2. Debil Shot
3. Mantra of Sigs
4. Sig of Weariness
5. Oath Shot
6. Lightning Reflexes
7. Rez
8. Trolls (Optional Slot)

Basically, do 1,2,3,4,2,4,5. Keep a steady pace so that when you're done the second SoW Oath is recharged. You can generally keep anything under 5e constantly with this. When you need to get your energy up (which shouldn't be problem with druids) just shott stuff with LR up.
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Old Apr 16, 2006, 10:08 AM // 10:08   #11
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Quote:
Originally Posted by mortalis doleo
quickening zephir
serpent's quickeness
debilitating shot
Exactly.

Also, a few more energy draining skills should be nice.

Don't forget Oath Shot.
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Old Apr 16, 2006, 10:20 AM // 10:20   #12
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Ranger E-Drainer w/o Debilitating is not such a good idea, especially if your using Oath Shot, you can get off 3 Debilitating shots in ~15 seconds, -30 energy will sink any class but an elementalist.

Signet builds ftw! at any rate, I agree that signet of humility should be replaced with Signet of Humility. With no points in Inspiration you will still get25% faster MoI, so you will be able to Oath Shot before it recharges, why is that important? Well, you can max out Domination and put some points into Expertise for cost reduction of Deb. Shot and Oath shot.
For cost and recharge imo, Debilitating Shot > Power Leak, it is also not conditional.
So this is what I recommend:

Marks 8+2 (Mask + Minor)
Dom 12
Expertise 8+1(Minor Rune)
Inspiration 7 (found some points for it )

Oath Shot{E}
Debilitating Shot
Signet of Humility
Mantra of Inscriptions
Mantra of Signets
Shame
Ether Feast
Res Signet
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Old Apr 16, 2006, 04:24 PM // 16:24   #13
Lion's Arch Merchant
 
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Swapping in Distracting Shot sounds like a great way to toughen the build up a bit. The interrupt counts as a drain, because the energy for the spell is lost. With Oath, you can get two of them off, and be all the more versatile for it.


Debilitating is seriously hardcore. Try to chain things right when the caster is getting into "omg nuke" mode, casting left and right. Before they know it, useless warmup energy and your drains kill you.
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